Male halfling psychic 5 (Pathfinder RPG Occult Adventures 60)
Small humanoid (halfling); AL none
Init +3; Senses Perception +5
AC 18, touch 14, flat-footed 15 (+4 armour, +3 Dex, +1 size)
hp 30 (5d6+10)
Fort +3, Ref +5, Will +4; +2 vs. fear
Speed 20 ft.
Melee +1 morningstar +3 (1d6)
Ranged masterwork light crossbow +7 (1d6/19-20)
Special Attacks phrenic amplifications (mindtouchOA, relentless castingOA), phrenic pool (3 points), physical push (-1/day)
Psychic Spell-Like Abilities (CL 5; concentration +8)
1/day—detect thoughts (DC 13)
Psychic Spells Known (CL 5; concentration +8)
level 2 (5/day)—bear’s endurance, compassionate allyUM (DC 15), spontaneous immolationUC (DC 15)
level 1 (7/day)—colour spray (DC 14), comprehend languages, detect thoughts (DC 14), expeditious retreat, magic missile
knacks—detect magic, grave wordsOA, prestidigitation, read magic, stabilize, telekinetic projectileOA
Psychic Discipline Self-perfection
Str 8, Dex 16, Con 13, Int 16, Wis 8, Cha 14
Base Atk +2; CMB +0; CMD 13
Feats Amateur GunslingerUC, Eschew Materials, Expanded Phrenic PoolOA
Skills Acrobatics +6 (+2 to jump), Appraise +4, Bluff +6, Climb +2, Diplomacy +6, Escape Artist +4, Heal +0, Knowledge (arcana) +7, Knowledge (engineering) +7, Knowledge (nature) +7, Knowledge (religion) +7, Linguistics +7, Perception +5, Profession (sailor) +3, Sense Motive +3, Sleight of Hand +4, Spellcraft +7, Stealth +8, Survival +0, Swim +0, Use Magic Device +7; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Dwarfish, Halfling, Kelish, Osiriani, Polyglot, Taldane
SQ automatic writing (linguistics), bodily purge (0d8), deed: gunslinger’s dodge, detect thoughts, dowsing (survival), faith healing (heal), hero points (1, for the write-up for September 3, 2016), hypnotism (diplomacy), phrenology (knowledge [arcana]), prognostication (sense motive), psychometry (appraise), read aura (perception)
Combat Gear wand of magic missile (CL 5, 50 charges); Other Gear mithril shirt, +1 morningstar, masterwork light crossbow, 1 000 gp
Amateur Gunslinger Although you are not a gunslinger, you have and can use grit.
Automatic Writing (Linguistics, 1/week) You can produce mysterious writing that pertains to the immediate future.
Bodily Purge (3d8/day) (Su) You have a pool of dice you can use to heal yourself or remove afflictions.
Deed: Gunslinger’s Dodge (Ex) Use 1 grit, immediately move 5 ft/drop prone to gain 1x/2x bonus to AC vs. ranged attack.
Detect Thoughts (Sp) Cast detect thoughts, or expend 1st or higher spell slot to do so.
Dowsing (Survival, 1/day) You can produce mysterious writing that pertains to the immediate future.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armour with no fatigue.
Faith Healing (Heal, 1/day) Temporarily suspend or remove curses, diseases, and ability damage.
Fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Hypnotism (Diplomacy, 1/day) Use power of suggestion to alter subject’s mind or recover memories.
Mindtouch (Su) 1 pool: detect surface thoughts of spell target (as the 3rd-round effect of detect thoughts).
Phrenic Pool (3/day) (Su) Pool of points you can use to modify psychic spells as they’re cast.
Phrenology (Knowledge [Arcana], 1/day) Examine a creature’s skull to learn it’s psychological attributes.
Physical Push (Su) Add Wis bonus to a Str, Dex, or Con ability or skill check. Recover 1 pool if you succeed.
Prognostication (Sense Motive, 1/day) You are skilled in means of folk divination.
Psychometry (Appraise, 1/day) Read the psychic impressions left on objects or in places.
Read Aura (Perception, 1/day) Read the psychic impressions left on objects or in places.
Relentless Casting (Su) 1 pool: roll twice and take better result to overcome SR for linked spell.
Folongko Manneh is a slave rescued by the crew of the Damned Jewel. He joined the ship’s company after his rescue. He is currently dating Hunaydah Milakesh, another rescued slave in the ship’s company.
While in Hunaydah’s home town of Dimayen in Qadira, Folongko became afflicted with the Feast of Dust. This eventually killed him and turned him into a ghoul. While undead he walked to the Sunbleached Tower. Ka’kutah eventually rescued him with the intention of restoring him to life.