Female human expert 1/warrior 1/inquisitor of Moloch 1 (Pathfinder RPG Advanced Player’s Guide 38)
Medium humanoid (human); AL fireB
Init +1; Senses Perception +4


AC 15, touch 12, flat-footed 13 (+3 armour, +1 Dex, +1 dodge)
hp 18 (3 HD; 2d8+1d10+4)
Fort +5, Ref +1, Will +6


Speed 30 ft. (20 ft. in armour)
Melee dagger +2 (1d4+1/19-20) or dagger +2 (1d4+1/19-20) or mwk greataxe +3 (1d12+1/×3)
Ranged mwk composite longbow +3 (1d8+1/×3)
Special Attacks judgment 1/day
Domain Spell-Like Abilities (CL 1; concentration +1)
3/day—fire bolt (1d6 fire)
Inquisitor Spells Known (CL 1; concentration +1)
   level 1 (1/day)—cure light wounds, detect chaos
   orisons—detect magic, guidance, read magic, stabilize
   Domain Fire


Str 13, Dex 13, Con 12, Int 8, Wis 11, Cha 9
Base Atk +1; CMB +2; CMD 14
Feats Dodge, Iron Will, Skill Focus (Profession [sailor])
Skills Acrobatics +2 (-2 to jump), Climb +2, Craft (ships) +3, Intimidate +0, Knowledge (religion) +5, Perception +4, Profession (fisherman) +4, Profession (sailor) +8, Sense Motive +6, Survival +4, Swim +2
Languages Taldane
SQ monster lore, stern gaze +1
Other Gear masterwork studded leather, arrows (20), dagger, dagger, masterwork composite longbow (+1 Str), masterwork greataxe, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), manacles, mess kit, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of General Moloch, 40 sp, 35 cp; Locker 3 026 gp
Favoured Class inquisitor
Experience Points 4 600

Special Abilities

Fire Bolt 1d6 fire (3/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Inquisitor Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +0 (Ex) +0 to Knowledge checks when identifying the weaknessess of creatures.


Celestina was a sailor aboard the Dowager Queen but signed on with the Quipper when she learned that her only other option was to be left ashore in Ilizmagorti.

She was assigned to serve General Moloch for three months, and was left in Pex for this purpose.

Celestina is currently a swab aboard the Sulphur Sting.


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