Quivering Cora


Female human oracle 4 (Pathfinder RPG Advanced Player’s Guide 42)
Medium humanoid (human); AL none
Init -1; Senses Perception +4


AC 13, touch 9, flat-footed 13 (+4 armour, -1 Dex)
hp 29 (4d8+8)
Fort +5, Ref +0, Will +5


Speed 30 ft.
Melee cold iron dagger +4 (1d4+1/19-20) or dagger +4 (1d4+1/19-20) or mwk rapier +1 (1d6+1/18-20) or mwk scimitar +1 (1d6+1/18-20)
Ranged light crossbow +2 (1d8/19-20) or mwk composite longbow -3 (1d8+1/×3)
Oracle Spells Known (CL 4; concentration +8)
   level 2 (4/day)—cure moderate wounds, damage loins (DC 16), stone callAPG
   level 1 (7/day)—bless, cure light wounds, divine favor, inflict light wounds (DC 15), magic stone, shield of faith
   orisons—create water, detect magic, detect poison, guidance, mending, mishap, read magic
   Mystery Stone


Str 13, Dex 8, Con 14, Int 10, Wis 12, Cha 18
Base Atk +3; CMB +4; CMD 13
Feats Eschew Materials, Extra RevelationAPG, Great Fortitude
Skills Climb +7, Craft (stonemasonry) +5, Heal +6, Linguistics +1, Perception +4, Profession (sailor) +5, Spellcraft +7, Swim +4, Use Magic Device +7
Languages Aquan, Taldane
SQ disable by touch, oracle’s curse (wrecker), revelations (crystal sight, shard explosion, touch of acid)
Combat Gear magical tattoo in the shape of a quipper (cure light wounds), potion of cure light wounds (2), potion of cure moderate wounds, scroll of bless, scroll of burning hands, scroll of cure light wounds, scroll of magic missile, alchemist’s fire (2), thunderstone, holy water; Other Gear +1 studded leather, chain shirt, studded leather, arrows (20), cold iron dagger, crossbow bolts (10), dagger, light crossbow, mwk composite longbow (+2 Str), mwk rapier, masterwork scimitar, everburning torch, pirate clothes, wooden holy symbol of Besmara, 62 sp, 36 cp; Locker 14 083 gp
Favoured Class oracle (skill point)
Experience Points 8 960

Special Abilities

Crystal Sight (4 feet, 4 rounds/day) (Ex) See through 4 ft of stone, earth, or sand, or 1/12 that distance through metal.
Disable By Touch Disable Device becomes a class skill for you and you can make Disable Device checks to destroy nonmagical traps as a move action without the need to use tools or take any action beyond simply touching it.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Shard Explosion (10’, 2d6, 1/day, DC 16) (Su) Explosion of shards deals 2d6 piercing damage to all creatures within 10’, Ref Half. The area is difficult terrain until your next turn.
Touch of Acid (1d6+2 acid damage, 7/day) (Su) As a standard action, melee touch deals acid damage.
Wrecker The destructive power of the Abyss and its teeming hordes of demons seeps from your very pores and into your belongings and surroundings. Held objects gain the broken condition when you use or equip them but regain their actual condition if employed


Quivering Cora was in Port Peril in late Pharast, 4712. While there she was hired by Captain Leitauk to serve aboard the Man’s Promise. She is aware that the Man’s Promise is now known as the Quipper. She is both the ship’s carpenter and the ship’s surgeon.

On Desnus 23, 4712, she was a member of team “The Great Ninja” in the Wholesome Harvest scavenger hunt, alongside Aja, Crazy Krooz, Grimbilnuk, and Smooth Tommie.

Quivering Cora was one of ten crew members selected to stay aboard the Quipper when Sandara took command of the Truewind.

Cora battled for Janjurajay’s leadership of the Mappel Mopp Hoozin alongside Lacey, Merisiel, Scars, and Uluha the Brave.

Play History


December 5 Paul


December 19 Warren

Quivering Cora

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