young male human warrior 2
Small humanoid (human)
Init +2; Senses Perception +1
AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
hp 7 (2d10-4)
Fort +1, Ref +4, Will –1
Speed 30 feet
Melee +1 cutlassPotIS +5 (1d4, 18–20/x2) or dagger +4 (1d3-1/19–20) or sap +4 (1d4-1 nonlethal)
Ranged dagger +5 (1d3-1/19–20) or throwing axe +5 (1d4-1)
During Combat Wormwood pirates fight according to their loyalties. They always look out for themselves first, but aid those they are helpful to next.
Morale A Wormwood pirate withdraws from combat when reduced to 6 hit points or fewer, and flees when reduced to 3 hit points or fewer.
Str 9, Dex 18, Con 7, Int 10, Wis 9, Cha 8
Base Atk +2; CMB +1; CMD 15
Feats Athletic, Skill Focus (Profession [sailor])
Skills Climb +5, Craft (scrimshaw) +5, Perception +1, Profession (sailor) +6, Stealth +5, Swim +5
Gear throwing axe, +1 cutlassPotIS, dagger, spear, sap, basic pirate clothesPotIS, improvised scrimshaw carving tools (-1 not included), hat stolen from his aunt that he thinks looks "pirate-y", grindylow bracelet, grindylow anklet, 150 gp
Jack is nearly fourteen years old, and he is living the dream. He is pretty intimidated by all the officers, but as long as he stays away from them he can spend some of his time sailing and the rest of his time carving scrimshaw.
He tells anyone who will listen about the grindylow that he killed and the large spider that ran away from him.
November 8 Warren