Female half-orc barbarian 2/cleric of Gorum 2
Medium humanoid (human, orc); AL strengthB, warB
Init +1; Senses darkvision 60 ft.; Perception +9


AC 17, touch 11, flat-footed 16 (+6 armour, +1 Dex)
hp 38 (4 HD; 2d8+2d12+10)
Fort +8, Ref +1, Will +6
Defensive Abilities orc ferocity, uncanny dodge


Speed 40 ft. (30 ft. in armour)
Melee cold iron dagger +5 (1d4+2/19-20) or greatsword +5 (2d6+3/19-20)
Special Attacks channel positive energy 2/day (DC 10, 1d6), rage (8 rounds/day), rage power (low-light vision)
Domain Spell-Like Abilities (CL 2; concentration +5)
   6/day—battle rage (+1), strength surge (+1)
Cleric Spells Prepared (CL 2; concentration +5)
   level 1—bless, divine favour, enlarge personD (DC 14), magic weapon
   orisons—detect magic, guidance, purify food and drink (DC 13), resistance
   D Domain spell; Domains Strength, War


Str 14, Dex 12, Con 14, Int 10, Wis 17, Cha 8
Base Atk +3; CMB +5; CMD 16
Feats Deific ObedienceISG, Extra Channel
Skills Intimidate +1, Knowledge (religion) +6, Linguistics +4, Perception +9, Profession (sailor) +7, Spellcraft +6, Swim +3; Racial Modifiers +2 Intimidate
Languages Orc, Skald, Taldane
SQ fast movement, orc blood
Other Gear masterwork breastplate embossed with the Pure Legion symbol, cold iron dagger, greatsword, spell component pouch, wooden holy symbol of Gorum, 10 sp, 14 cp; Locker 3 147 gp
Favoured Class cleric (hit point)
Experience Points 9 350

Special Abilities

Battle Rage +1 (6/day) (Sp) Touch ally to grant +1 to a melee dam for 1 rd.
Cleric Channel Positive Energy 1d6 (2/day, DC 10) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Strength) Granted Powers: In strength and brawn there is truth–your faith gives you incredible might and power.
Cleric Domain (War) Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Darkvision (60 feet) You can see in the dark (black and white only).
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Low-Light Vision (Ex) While raging, you gain low-light vision.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Rage (8 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Strength Surge (6/day) (Sp) Grant +1 to a melee attack or strength check.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.


Woo just wants to kill people and take their stuff. As a cleric of Gorum she’s eager to kill lots of people then die in battle so that she can join her lord for eternity. She has only recently found religion, but she has embraced in enthusiastically and plans to be a truly great cleric.

She was in Port Peril in late Pharast, 4712, seeking opportunities for mayhem, and was hired by Captain Leitauk as crew aboard the Man’s Promise. She knows that it’s the same ship as the Quipper.

She has become quite close with Jelga Norasdottir.

Woo sailed aboard the Red Delight with Captain Quinn.

When the Red Delight was forced to dock in Azir for repairs Woo was captured by the Pure Legion, as were Captain Quinn and Zamna Kwol. They were rescued by Smiling Seth Farharbour, Malatina, Grimbilnuk, Treason, and Yuku. Woo lost most of her gear at that time, so now she wears her Pure Legion prisoner jumpsuit, a Pure Legion breastplate, and her holy symbol overtop.

Woo is married to Jelga, and serves as her first officer aboard the Dagon’s Bastard.

Play History


July 18 Karen


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