Sun Orchid Elixir


Aura strong necromancy; CL 17; Slot none; Weight negligible

Thuvia’s sun orchid elixir is a nearly perfect solution for those
who seek eternal life. A single dose of sun orchid elixir cannot
stop the aging process, but it does the next-best thing—it
restores youth. A creature that drinks the elixir is restored
to its starting age as a young adult. The drinker’s new age
is randomly determined using Table 7–1 on page 169 of the
Pathfinder RPG Core Rulebook. All penalties to Strength,
Dexterity, and Constitution the drinker may have suffered
as a result of advanced age are removed, but all bonuses to
Intelligence, Wisdom, and Charisma that result from advanced
age remain (although as the character ages again into middle age and beyond, he does not gain any of these bonuses a second time).

Vanity-seekers go to nearly any length to acquire the
elixir, resorting to bribery, extortion, and murder. To curtail
such troubles in the land of its creation, the use of the elixir
is outlawed in Thuvia (except by the formula’s creator). Each
vial of sun orchid elixir requires six mature sun orchids and 1
month’s time to ferment, although the exact formula used is a
secret known only to the denizen of Alchemist’s Keep in Thuvia. Prices for a dose of the elixir vary wildly since the elixir is sold at auction, but no dose has ever sold for less than 50,000 gp.


A dose of sun orchid elixir is simple to destroy—merely pouring
the elixir out and allowing the fluid to evaporate or be absorbed
into the ground is enough to ruin it, as is mixing it with any
other fluid or solvent. Of course, if word gets out of this
fantastic waste of powerful magic, any number of enraged or scandalized organizations might seek out the character responsible for the elixir’s waste to extract bloody vengeance.


Sun Orchid Elixir

Hornswoggling Hobgoblins tbug tbug